Celebrating Indonesian Culture on Output Day: The Beautiful Indonesia Group at Taruwara Primary School

On a vibrant Output Day at Taruwara Primary School, the campus was buzzing with excitement as students and parents gathered to celebrate the culmination of weeks of hard work. This special day is an exhibition where our students showcase their projects, reflecting the diverse and immersive learning experiences they’ve engaged in throughout the term. This year, one of the standout groups was the Beautiful Indonesia Group, dedicated to celebrating and sharing the rich heritage of Indonesian traditional games.

Under the enthusiastic guidance of Ms. Ima and assisted by Pak Alex, the Beautiful Indonesia Group embarked on a 13-week journey to explore, create, and present three traditional Indonesian games: “kite making”, “bakiak”, and “congklak”. These games were carefully chosen not just for their cultural significance but also for their educational value and the joy they bring to children. The process began with introducing the students to these games and gathering their feedback. This collaborative approach ensured that the students were not only participants but also contributors to the project’s direction.

Kite Making Workshop: Engaging Parents and Students Alike

One of the highlights of Output Day was the kite-making workshop, which was open to all guests, including parents from Taruwara and Rumah Kecil. Kite making was selected because it is a relatively simple and quick process that the students had mastered over the weeks. The workshop was a hands-on activity where participants could construct their own kites using basic materials such as bamboo sticks, paper, and string. The simplicity of the kite-making process allowed students to confidently lead and instruct, demonstrating their newly acquired skills and knowledge.

This activity not only connected the students with a beloved childhood pastime but also provided an opportunity to apply principles from their Math and Social Studies classes, such as geometry in kite design and understanding the cultural significance of kites in Indonesian festivals.

Exhibiting Bakiak and Congklak: Showcasing Creativity and Collaboration

In addition to the kite-making workshop, the students showcased two other traditional games: bakiak and congklak. The preparation for these games involved a lot of creativity and teamwork. Bakiak, a traditional Indonesian game that involves teams walking in unison on wooden clogs, was enhanced with a suggestion from a student, Adrian, to cover the clogs with fabric for better comfort and visual appeal. This idea not only improved the design but also demonstrated how student input was valued and integrated into the project.

For the congklak game, the students crafted boards using sustainable materials, reflecting the school’s commitment to eco-friendly practices. The preparation for this game took place in the weeks leading up to Output Day, allowing ample time for the students to refine their work and ensure that their creations were both functional and aesthetically pleasing. These exhibitions provided a platform for students to share their cultural heritage and the skills they developed, from crafting to strategic thinking involved in playing congklak.

Conclusion: A Celebration of Culture and Learning

Output Day at Taruwara Primary School was a resounding success, especially for the Beautiful Indonesia Group. Through their dedication to showcasing traditional games, the students not only deepened their understanding of Indonesian culture but also honed essential skills in collaboration, creativity, and problem-solving. The kite-making workshop and the exhibits of bakiak and congklak were more than just displays; they were embodiments of the students’ hard work, passion, and the supportive learning environment at Taruwara. As we reflect on this day, we celebrate the rich tapestry of learning that connects our students to their heritage and to each other.

Dante, Martina, and Charlie explained how we can play with the congklak
Ms. Ima led the kite making workshop
Our guests played congklak for the first time
The eager faces in line can’t wait to try our handmade bakiak

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The 2nd Output Day (22 February, 2024)
General News 19 Mar 2024

The 2nd Output Day (22 February, 2024)

After months of preparation, Output Day has finally arrived. This special event at Taruwara Primary School. Output Day is our school exhibition event that provides our students with the opportunity to showcase their learning experiences. Over the past three months, we have observed and assessed their interests and capacities, grouping them accordingly into five categories: Wonderful Batik, Beautiful Indonesia, Green & Science, Coding, and Craft Creation. Each group selected two to three students to present their projects on the main stage. However, in the case of Amazing Indonesia and Wonderful Batik booths, all students from these groups participated, with two students presenting at a time. The Fabulous Batik Group demonstrated the art of batik sketching under the guidance of our skilled students. Regardless of your prior experience in art, they were eager to assist with their warm smiles. They passionately shared the history of batik and showcased the intricate process of creating batik from scratch. The Amazing Indonesia Group captivated guests with their vibrant displays representing various aspects of Indonesian culture. From traditional games like kite flying and congklak to interactive demonstrations on how to craft these items, the group offered an immersive experience of Indonesia's rich heritage. Meanwhile, the Green & Science Class showcased environmentally friendly products crafted during the past three months. From organic fertilizers made from eggshells to scrubs and soap bars made from coffee grounds, they emphasized the importance of utilizing kitchen waste effectively. The Coding Group presented intriguing projects, including rocket and roller coaster simulators. Their innovative creations attracted a large crowd, offering guests an exciting journey through the realms of space and amusement parks. What most attract the crowd is Coding Group use Virtual Reality (VR) to gain guest's interaction and engagement. Lastly, the Craft Creation Group showcased a diverse range of projects, all crafted from cardboard. From solar panel illustrations to miniature houses and interactive games, the group demonstrated their creativity and ingenuity. We are immensely proud of our students' achievements, which underscore our commitment to project-based learning and leave a lasting impression on all who attended. Dante, our Grade-4 student take a spot as an MC Wonderful Batik Group is ready to guide you with their art sense Green and Science Group will explain how you can save the earth The "Amazing Indonesia Booth" received a lot of visitors who wanted to play The queue at the Coding Group to try our simulators Presentation from Craft Creation Group

Launching Creativity: Our Journey with Coding Projects for the Output Day
Project Student 24 Apr 2024

Launching Creativity: Our Journey with Coding Projects for the Output Day

As a culmination of our coding class teachings, we're excited to extend the impact of our projects to a wider audience. And what better platform than Output Day? Our goal is to make strides in creativity and gather valuable feedback for future improvements leading up to the event. It's been a journey filled with learning and growth for all team members. Each had the opportunity to delve into the technical complexities of building not one, but two projects. We navigated through various coding languages and software, overcoming challenges with determination and perseverance. Our showcase features two thrilling projects: the "Rocket to The Moon Simulation" and the "Rollercoaster Simulation," each with its own unique characteristics. In the Rocket Simulation, guests are immersed in a story that makes them feel part of the journey. Meanwhile, the Rollercoaster Simulation promises to evoke the exhilaration and fear of riding a rollercoaster. Throughout the 13 weeks of preparation, we've experienced the joy of collaboration and creativity. With 80% of the projects developed by just four primary students, their ingenuity shines through every aspect. From brainstorming sessions to design iterations, witness how ideas transformed into immersive VR experiences. Guidance and final touches from our teachers, Pak Tude and Miss Giri, helped refine our creations. Central to our success is the students' involvement and commitment to teamwork. Samuel stepped up when needed, Kasy provided leadership, Charles offered valuable suggestions, and Haru's creativity fueled the projects. Ultimately, our aim is to ignite curiosity among our guests. For instance, the Rocket Simulation leaves them with unanswered questions, inviting them to ponder what's next: "Hello Human! Welcome to the Moon… to be continued." Kasy and Charles represent the Coding Group to present their project The queue in Coding & ICT Classroom, their base to showcase their two projects Everyone is very excited to try our two simulation projects with VR A sneak peek from our behind-the-scene of our two projects

Celebrating Indonesian Culture on Output Day: The Beautiful Indonesia Group at Taruwara Primary School
Project Student 19 Jun 2024

Celebrating Indonesian Culture on Output Day: The Beautiful Indonesia Group at Taruwara Primary School

On a vibrant Output Day at Taruwara Primary School, the campus was buzzing with excitement as students and parents gathered to celebrate the culmination of weeks of hard work. This special day is an exhibition where our students showcase their projects, reflecting the diverse and immersive learning experiences they’ve engaged in throughout the term. This year, one of the standout groups was the Beautiful Indonesia Group, dedicated to celebrating and sharing the rich heritage of Indonesian traditional games. Under the enthusiastic guidance of Ms. Ima and assisted by Pak Alex, the Beautiful Indonesia Group embarked on a 13-week journey to explore, create, and present three traditional Indonesian games: “kite making”, “bakiak”, and “congklak”. These games were carefully chosen not just for their cultural significance but also for their educational value and the joy they bring to children. The process began with introducing the students to these games and gathering their feedback. This collaborative approach ensured that the students were not only participants but also contributors to the project’s direction. Kite Making Workshop: Engaging Parents and Students Alike One of the highlights of Output Day was the kite-making workshop, which was open to all guests, including parents from Taruwara and Rumah Kecil. Kite making was selected because it is a relatively simple and quick process that the students had mastered over the weeks. The workshop was a hands-on activity where participants could construct their own kites using basic materials such as bamboo sticks, paper, and string. The simplicity of the kite-making process allowed students to confidently lead and instruct, demonstrating their newly acquired skills and knowledge. This activity not only connected the students with a beloved childhood pastime but also provided an opportunity to apply principles from their Math and Social Studies classes, such as geometry in kite design and understanding the cultural significance of kites in Indonesian festivals. Exhibiting Bakiak and Congklak: Showcasing Creativity and Collaboration In addition to the kite-making workshop, the students showcased two other traditional games: bakiak and congklak. The preparation for these games involved a lot of creativity and teamwork. Bakiak, a traditional Indonesian game that involves teams walking in unison on wooden clogs, was enhanced with a suggestion from a student, Adrian, to cover the clogs with fabric for better comfort and visual appeal. This idea not only improved the design but also demonstrated how student input was valued and integrated into the project. For the congklak game, the students crafted boards using sustainable materials, reflecting the school’s commitment to eco-friendly practices. The preparation for this game took place in the weeks leading up to Output Day, allowing ample time for the students to refine their work and ensure that their creations were both functional and aesthetically pleasing. These exhibitions provided a platform for students to share their cultural heritage and the skills they developed, from crafting to strategic thinking involved in playing congklak. Conclusion: A Celebration of Culture and Learning Output Day at Taruwara Primary School was a resounding success, especially for the Beautiful Indonesia Group. Through their dedication to showcasing traditional games, the students not only deepened their understanding of Indonesian culture but also honed essential skills in collaboration, creativity, and problem-solving. The kite-making workshop and the exhibits of bakiak and congklak were more than just displays; they were embodiments of the students’ hard work, passion, and the supportive learning environment at Taruwara. As we reflect on this day, we celebrate the rich tapestry of learning that connects our students to their heritage and to each other. Dante, Martina, and Charlie explained how we can play with the congklak Ms. Ima led the kite making workshop Our guests played congklak for the first time The eager faces in line can't wait to try our handmade bakiak